Decklists
113 of 113 public▼Abu Bakr10 decksinit 5 · 10 life · elusive
Abu Bakr — Center Terrain (Easter Island)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 1/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Easter Island
i3 Earth
Qawqa A
i8 Metal
Zhong Mo
i5 Aether
Abu Bakr Jump shell with Easter Island swapped for Chang Cheng — deploys terrain into a CENTER space (vs Chang Cheng's wall space), shaping where he can kite. Sayf Al Siddiq Jump discount. NOTE: runs TWO armor (Qawqa A + Zhong Mo) as pictured — same theorycraft / Zhong-Mo-4th-slot caveat as the other double-armor Abu Bakr list.
Abu Bakr — Grid Damage (Fungus Profanam)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 2/4
Abu Bakr
i5
Fungus Profanam
i7 Wood
Arabian Horse
i7 Earth
Mukhadhab Bil Hinna
i4 Fire
Libertas
i4 Fire
Abu Bakr Jumps into an enemy's base grid — Fungus Profanam deals +1 damage when attacking from a /+0/ or /-1/ space in the defender's base grid, so his Jump positioning sets up the bonus. Libertas Combo: move + base-attack each adjacent enemy. Arabian Horse repositions; Mukhadhab Bil Hinna combo move-and-attack. A more offensive Abu Bakr line.
Abu Bakr — Jump/Terrain (Chang Cheng + Tokugawa)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 1/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Chang Cheng
i4 Earth
Qawqa A
i8 Metal
Tokugawa Bakufu
i6 Wood
Cleaner legal version of the Abu Bakr Jump shell: Sayf Al Siddiq (Dodge/Jump discount) + Chang Cheng wall control + Qawqa A reactive DEF. Tokugawa Bakufu adds MORE jump mobility — spend 2 actions to corner-jump, or (since Abu Bakr is blue) jump to ANY wall space. A pure board-control kiter.
Abu Bakr — Jump/Terrain (Chang Cheng + Zhong Mo)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 1/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Chang Cheng
i4 Earth
Qawqa A
i8 Metal
Zhong Mo
i5 Aether
Abu Bakr Jumps (2 actions) into any space in an enemy's base grid — a mobility/positioning Champion. Sayf Al Siddiq discounts his Dodge/Jump powers by 1 action (the key enabler). Chang Cheng deploys a wall: adjacent enemies -1 DEF / allies +1 DEF. NOTE: list as pictured runs TWO armor (Qawqa A + Zhong Mo) — no standard exemption on Abu Bakr, so this leans on Zhong Mo's '4th-round slot, revealable any round' clause / is theorycraft.
Abu Bakr — Jump/Wall (Kranos Liontariou)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 0/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Chang Cheng
i4 Earth
Kranos Liontariou
i6 Wood
Tokugawa Bakufu
i6 Wood
Abu Bakr Jump shell with Kranos Liontariou armor: +2 Champion initiative while he hasn't moved — interesting tension with a Jump deck (go-first when you hold still, then leap). Sayf Al Siddiq discount + Chang Cheng wall + Tokugawa corner/wall jump round out the control-kite plan.
Abu Bakr — Kranos + Bucephalus
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 1/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Kranos Liontariou
i6 Wood
Bucephalus
i8 Water
Tokugawa Bakufu
i6 Wood
Same Kranos go-first core; Bucephalus as the special — wins-initiative repositioning (move up to 2 if blue, which Abu Bakr is). Kranos rewards standing still for +2 init, Bucephalus then moves him for free after he wins the roll. Sayf Al Siddiq Jump discount + Tokugawa mobility.
Abu Bakr — Kranos + Gorin No Sho
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 0/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Kranos Liontariou
i6 Wood
Tokugawa Bakufu
i6 Wood
Gorin No Sho
i6 Wood
Legal Kranos Liontariou variant of the Abu Bakr Jump shell. Kranos: +2 initiative while he hasn't moved (go-first, then leap). Gorin No Sho: water/wood Champions move a space and non-water/non-wood enemies lose -2 ATK — fits Abu Bakr's blue/water lean and softens the field before he kites.
Abu Bakr — Kranos + Lipizano
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 0/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Kranos Liontariou
i6 Wood
Lipizano
i6 Aether
Tokugawa Bakufu
i6 Wood
Third Kranos variant, swapping in Lipizano for the splash plan: Jump adjacent to enemies, then spend Lipizano to move + deal 1 to each adjacent Champion. Kranos +2 init holds the go-first; Sayf Al Siddiq discount + Tokugawa jump. This is the legal-armor cousin of the earlier Khutga/Lipizano list.
Abu Bakr — Lipizano Cavalry Jump
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 0/4
Abu Bakr
i5
Khutga
i5 Earth
Lipizano
i6 Aether
Kabuto
i4 Water
Tokugawa Bakufu
i6 Wood
Builder's stated goal was 'make Lipizano viable.' Lipizano: spend 1 action + the card to move one space and deal 1 damage to each adjacent Champion — Abu Bakr's Jump positions him adjacent to enemies to maximize that splash. Khutga deals +1 damage with a revealed earth/metal cavalry card (Lipizano IS the cavalry enabler). Kabuto + Tokugawa = double jump mobility.
Abu Bakr — Samurai Jump (Gorin No Sho)
Abu Bakr · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
elusive▲ go-first 0/4
Abu Bakr
i5
Sayf Al Siddiq
i4 Water
Kabuto
i4 Water
Tokugawa Bakufu
i6 Wood
Gorin No Sho
i6 Wood
All-mobility Abu Bakr: Sayf Al Siddiq discounts Jump; Kabuto Jumps diagonally (2 spaces if blue — Abu Bakr is); Tokugawa Bakufu corner/wall jump. Gorin No Sho: water/wood Champions move a space and all non-water/non-wood enemies lose -2 ATK — a strong control reveal that also fits his blue/water lean.
▼Yue Fei10 decksinit 4 · 9 life · aggressive/tempo
Yue Fei — Cavalry Race (Arabian Horse)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Yue Fei
i4
Crocea Mors
i4 Wood
Arabian Horse
i7 Earth
Aries
i7 Void
Zhong Mo
i5 Aether
Different Yue Fei build — swaps the polearm/Doomsday shell for an aggressive cavalry race. Arabian Horse: move on initiative win, or +1 base ATK on initiative loss (good either way). Aries: earth/metal +1 base ATK (Yue Fei is wood, so he instead gets +1 weapon ATK/+1 init). Crocea Mors disarms (deplete defender loadout). Zhong Mo armor.
Yue Fei — Gladius Free-Attack (Ars/Russkoye)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Yue Fei
i4
Gladius Hispaniensis
i7 Void
Ars Adaptationis
i6 Fire
Russkoye Prosveshieniye
i9 Wood
Zhong Mo
i5 Aether
Yue Fei + Gladius Hispaniensis (free base attack on a weapon miss) — extra swings on top of his pre-round-1 turn. Ars Adaptationis: +1 base ATK and +1 aether/void weapon ATK. Russkoye init-9 go-first stacks with his head-start; Zhong Mo armor. A go-first aggro line.
Yue Fei — Kusanagi Control (Doomsday)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Yue Fei
i4
Kusanagi no Tsurugi
i7 Void
Doomsday Book
i6 Void
Whakaza Tabda
i6 Wood
Yasakani no Magatama
i5 Earth
Yue Fei (green/wood) keys off Doomsday Book — only earth/void/wood Champions get its defense reroll + all-enemies -1 ATK. Yasakani no Magatama gives wood Champions another reroll (and d6 adjust). Whakaza Tabda: +1 init, or +2 if he has a revealed aether/metal/void card. Kusanagi no Tsurugi poison-spends to deal 2 with a Combo/Disarm. A reroll-heavy tempo build.
Yue Fei — Pilum Shield-Strip (Doomsday)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 2/4
Yue Fei
i4
Pilum
i8 Void
Zereh E Falsdar
i4 Aether
Doomsday Book
i6 Void
Manteio Ton Delfon
i7 Aether
Yue Fei with Pilum: on attack it depletes a revealed shield in the defender's loadout AND gives +1 base ATK — anti-shield tech plus a buff. Double defense-reroll wood shell (Doomsday Book + Manteio Ton Delfon, set to /8/ if he won init). Zereh E Falsdar armor: on a defense roll of /7/ or less, deplete + all attacks vs him -1 ATK.
Yue Fei — Polearm Burst (Yong Quan/Hagar)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 0/4
Yue Fei
i4
Yong Quan Shen Qiang
i6 Fire
Olympias
i6 Fire
Hagar Rashid
i5 Water
Mukhadhab Bil Hinna
i4 Fire
Yue Fei's pre-round-1 turn + Yong Quan Shen Qiang (reroll its weapon attack and +1 damage in round 1) front-loads a big first strike. Hagar Rashid: everyone makes a base then a weapon attack — extra swings. Olympias: free base attack if he missed all attacks (red/orange = +1 ATK). Mukhadhab Bil Hinna combos move-2-and-attack.
Yue Fei — Polearm/Doomsday (Entegham insp)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Yue Fei
i4
Yong Quan Shen Qiang
i6 Fire
Doomsday Book
i6 Void
Entegham E Padarat
i7 Fire
Zhong Mo
i5 Aether
Same Yue Fei core, inspiration = Entegham E Padarat (all Champions +1 base ATK / -1 DEF) — turns the build aggressive, trading the defensive Doomsday/Manteio plan for a race buff that amplifies his front-loaded Yong Quan first strike. Zhong Mo armor.
Yue Fei — Polearm/Doomsday (Manteio insp)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Yue Fei
i4
Yong Quan Shen Qiang
i6 Fire
Doomsday Book
i6 Void
Manteio Ton Delfon
i7 Aether
Zhong Mo
i5 Aether
The recurring Yue Fei core (Yong Quan Shen Qiang weapon + Doomsday Book + Zhong Mo armor), testing the inspiration slot. Manteio Ton Delfon: reroll a defense roll, set to /8/ if he won initiative — which his pre-round-1 turn helps secure. Stacks two defense rerolls (Manteio + Doomsday) on a wood Champion.
Yue Fei — Polearm/Doomsday (Russkoye insp)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Yue Fei
i4
Yong Quan Shen Qiang
i6 Fire
Doomsday Book
i6 Void
Russkoye Prosveshieniye
i9 Wood
Zhong Mo
i5 Aether
Yue Fei core with the init-9 staple Russkoye Prosveshieniye as the inspiration — doubles down on the go-first plan (pre-round-1 turn + Russkoye init) so the round-1 Yong Quan reroll/+1-damage strike lands before the opponent acts. Doomsday Book + Zhong Mo round it out.
Yue Fei — Polearm/Doomsday (Yao Long insp)
Yue Fei · init 4 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Yue Fei
i4
Yong Quan Shen Qiang
i6 Fire
Doomsday Book
i6 Void
Yao Long
i7 Metal
Zhong Mo
i5 Aether
Yue Fei core with Yao Long (+1 base ATK per loadout card showing a different element) — this loadout spans Chinese weapon, Briton special, Chinese inspiration, Chinese armor, so element diversity is moderate. Adds a flat ATK push on top of the Yong Quan first strike. Doomsday + Zhong Mo.
Yue Fei — Three Kingdoms (double Special)
Yue Fei · init 4 · 9 life · User photo (June 2026)
tempo▲ go-first 3/4
Yue Fei
i4
Zhou Tong
i7 Void
Shu
i5 Fire
Wei
i7 Aether
Linothorax
i7 Void
Yue Fei takes a turn BEFORE round 1 — a built-in initiative head start. Kingdoms exemption: 'up to three Kingdoms cards may be used,' so this runs TWO specials (Shu + Wei) in place of a weapon, each a Reveal that rotates all Champions to face a direction + grants +1 DEF / +1 ATK. Zhou Tong: depletes on a Reveal to give +1 base ATK (great with two Kingdoms reveals). Linothorax armor.
▼Ivan the Great8 decksinit 5 · 10 life · defensive/tempo
Ivan the Great — Damage Reduction (Jian/Husarski)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Ivan the Great
i5
Jian
i7 Earth
Sudebnik
i5 Earth
Russkoye Prosveshieniye
i9 Wood
Naramiannik Husarski
i2 Metal
Ivan + Jian: brown/cyan Champions reduce the defender's weapon damage by 1 (Ivan is brown) — offensive damage-denial. Sudebnik lifegain off his /11/ defense; Naramiannik Husarski element-lifegain/DEF-drop; Russkoye init-9 go-first. A grindy brown-element wall.
Ivan the Great — Defense Wall (Kusanagi/Annulus)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Ivan the Great
i5
Kusanagi no Tsurugi
i7 Void
Arabian Horse
i7 Earth
Al Asr Al Dhahabi
i6 Metal
Annulus Sigilli
i5 Wood
Ivan the Great can once per game set his defense roll to /11/ — a guaranteed huge block at the key moment. Annulus Sigilli (Roman jewelry): choose +1 DEF, or move — earth/wood Champion chooses both (Ivan is brown/earth = both). Al Asr Al Dhahabi sets a sword attack to /7/ (or /8/ if earth/metal/void). Kusanagi poison-spend; Arabian Horse repositions.
Ivan the Great — Disarm Tank (Crocea/Jimal)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 0/4
Ivan the Great
i5
Crocea Mors
i4 Wood
Jimal Majnunah
i4 Wood
Zereh E Falsdar
i4 Aether
Bab Khaybar
i5 Fire
Stacked defensive Ivan: Jimal Majnunah React (-2 DEF to a weapon-attacker) + Zereh E Falsdar (on /7/-or-less defense, deplete + all attacks vs him -1 ATK) + his own /11/ set. Crocea Mors disarms (deplete defender weapon); Bab Khaybar anti-cavalry ATK swing. Hard to crack, chips away at attackers.
Ivan the Great — Polearm Value (Sudebnik/Carthago)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Ivan the Great
i5
Yong Quan Shen Qiang
i6 Fire
Sudebnik
i5 Earth
Carthago Delenda Est
i7 Aether
Zhong Mo
i5 Aether
Ivan's set-defense-to-/11/ pairs with Sudebnik (React-spend: gain 2 life when his defense total is 11/12) — his power literally enables Sudebnik's lifegain. Carthago Delenda Est: +1 life per revealed event card. Yong Quan Shen Qiang round-1 reroll/+1 damage front-loads offense; Zhong Mo armor. A lifegain-tank value pile.
Ivan the Great — Punish Miss (Bardysh/Bab Khaybar)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Ivan the Great
i5
Bardysh
i5 Earth
Bab Khaybar
i5 Fire
Yao Long
i7 Metal
Zodog
i7 Wood
Ivan's /11/ defense bait-block makes enemies miss — Bardysh then grants +2 ATK on a whiffed weapon attack against him. Bab Khaybar (shield): +1 ATK vs non-cavalry enemies and drops their base ATK. Yao Long rainbow +1 ATK; Zodog reactive +1 DEF. A counter-tank that punishes the attacks his power blocks.
Ivan the Great — Russian Polearm (Rogatina/Sudebnik)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 0/4
Ivan the Great
i5
Rogatina
i4 Metal
Soyolon
i3 Earth
Sudebnik
i5 Earth
Naramiannik Husarski
i2 Metal
Mono-flavor Russian Ivan: Rogatina (1/2-handed, +1 damage 2-handed) + Sudebnik (gain 2 life off his /11/ defense). Naramiannik Husarski: he + same-element allies gain 1 life, off-element enemies -2 DEF (rewards a brown/earth board). Soyolon +1 DEF. Defensive value tank.
Ivan the Great — Sword Control (Jian/Al Asr)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 1/4
Ivan the Great
i5
Jian
i7 Earth
Al Asr Al Dhahabi
i6 Metal
Sudebnik
i5 Earth
Annulus Sigilli
i5 Wood
Sword-control Ivan: Al Asr Al Dhahabi sets his sword attack to /7/ (or /8/ if earth/metal/void — Ivan is earth, so /8/) for a reliable hit with Jian (which also reduces the defender's weapon damage). Sudebnik lifegain off /11/; Annulus Sigilli grants both +1 DEF and a move to earth/wood Ivan. Tidy defensive control.
Ivan the Great — Value (Abingdon/Jimal)
Ivan the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Ivan the Great
i5
Abingdon Sword
i4 Fire
Jimal Majnunah
i4 Wood
Bab Khaybar
i5 Fire
Qawqa A
i8 Metal
Ivan value build: Abingdon Sword (+weapon ATK + 1 damage while he has a revealed inspiration — Jimal supplies it and React-drops weapon-attackers -2 DEF). Bab Khaybar anti-cavalry shield; Qawqa A reactive DEF. His /11/ set covers the one defense roll he can't afford to lose.
▼Cyrus the Great5 decksinit 5 · 8 life · aggressive/tempo
Cyrus the Great — Combo Push (Khopesh/Javidanan)
Cyrus the Great · init 5 · 8 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 0/4⚠ 8 life
Cyrus the Great
i5
Khopesh
i4 Fire
Shiva-Kavacha
i6 Aether
Javidanan
i5 Fire
Legion D' Honneur
i5 Aether
Khopesh Combo: base attack, on hit make a free weapon attack — which then triggers Cyrus' Push (free base attack + move) for a chain of hits. Javidanan deploys a minion adjacent to extend his base-attack grid and soak/attack. Legion D' Honneur repositions Cyrus + allies and gains life; Shiva-Kavacha armor. A combo-chain aggro shell.
Cyrus the Great — Push Burst (Rogatina/Isis)
Cyrus the Great · init 5 · 8 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4⚠ 8 life
Cyrus the Great
i5
Rogatina
i4 Metal
Hagar Rashid
i5 Water
Isis
i8 Fire
Qawqa A
i8 Metal
Cyrus' Push: on a weapon hit, make a FREE base attack then move the defender — a built-in two-hit engine. Rogatina (1- or 2-handed, +1 damage if 2-handed) is the weapon trigger. Isis: +1 weapon ATK per revealed aether/void/water loadout card (Cyrus is blue/water). Hagar Rashid forces everyone to base-then-weapon attack — extra Push triggers. Qawqa A DEF.
Cyrus the Great — Push Mobility (Kotegiri)
Cyrus the Great · init 5 · 8 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 4/4⚠ 8 life
Cyrus the Great
i5
Kotegiri Masamune
i8 Water
Shabdbhedi Baan
i8 Metal
Qawqa A
i8 Metal
Russkoye Prosveshieniye
i9 Wood
Cyrus Push engine with Kotegiri Masamune (move a space on a weapon miss — keeps him repositioning even when he whiffs). Shabdbhedi Baan sets a total to 10 to guarantee a Push-triggering hit; Russkoye init-9 go-first to land the first Push first. Qawqa A reactive DEF.
Cyrus the Great — Push/Move (Dory/Bucephalus)
Cyrus the Great · init 5 · 8 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 3/4⚠ 8 life
Cyrus the Great
i5
Dory
i6 Water
Bucephalus
i8 Water
Qawqa A
i8 Metal
Russkoye Prosveshieniye
i9 Wood
Double-mobility Push build: Dory moves Cyrus on a weapon hit (the same hit that fires Push's free base attack + defender shove) — chains movement and repositioning. Bucephalus repositions on initiative win; Russkoye init-9 secures going first. Qawqa A DEF. Cyrus stat line read off-card: 8 life / 4 agility.
Cyrus the Great — Value Push (Abingdon/Germania)
Cyrus the Great · init 5 · 8 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 0/4⚠ 8 life
Cyrus the Great
i5
Abingdon Sword
i4 Fire
Jimal Majnunah
i4 Wood
Zereh E Falsdar
i4 Aether
Germania
i4 Metal
Cyrus Push with Abingdon Sword (+weapon ATK + 1 damage while he has a revealed inspiration — Jimal Majnunah supplies that, and React-drops a weapon-attacker -2 DEF). Germania: all Champions move up to 2 and must end in a starting row — board reset that can yank enemies into his Push range. Zereh E Falsdar reactive armor.
▼Emperor Uda5 decksinit 5 · 9 life · aggressive/defensive/tempo
Emperor Uda — /6/ Engine (Boudicca's Speech)
Emperor Uda · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Emperor Uda
i5
Zulfiqar
i6 Void
Boudicca's Speech
i4 Water
Shabdbhedi Baan
i8 Metal
Yasakani no Magatama
i5 Earth
Emperor Uda's /4/-reroll + Zulfiqar's /1/-reroll heavily fix his weapon rolls. Boudicca's Speech: React — when he rolls a /6/ on an attack d6, each enemy loses -1 DEF (his reroll suite helps manufacture that /6/). Shabdbhedi Baan sets a total to 10 for a guaranteed big hit; Yasakani no Magatama defense-d6 adjust. Roll-manipulation aggro.
Emperor Uda — Corner Shots (Pistols/Easter Island)
Emperor Uda · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Emperor Uda
i5
Easter Island
i3 Earth
Slonovye Pistolety
i5 Aether
Yao Long
i7 Metal
Zodog
i7 Wood
Emperor Uda corner-shot build: Slonovye Pistolety +1 ATK vs defenders in corner spaces; Easter Island deploys center terrain to shape spacing. Yao Long: +1 base ATK per loadout card showing a different element — Japanese champ / Oceania special / Chinese insp / Mongol armor is a wide spread. Zodog reactive +1 DEF. His /4/-reroll keeps the pistol shots consistent.
Emperor Uda — Defensive Value (Paludamentum/Pilum)
Emperor Uda · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Emperor Uda
i5
Paludamentum
i5 Earth
Yao Long
i7 Metal
Pilum
i8 Void
Ars Adaptationis
i6 Fire
Emperor Uda value/control: Paludamentum adjusts a /3/ on a defense roll by +1/-1, and his /4/-reroll covers the other dice — tight defensive smoothing. Pilum depletes a revealed shield + gives +1 base ATK; Yao Long rainbow +1 base ATK; Ars Adaptationis +1 base ATK and +1 to aether/void weapon attacks. A grindy roll-fixing shell.
Emperor Uda — Go-First Sword (Gladius/Daimao)
Emperor Uda · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 3/4
Emperor Uda
i5
Gladius Hispaniensis
i7 Void
Al Asr Al Dhahabi
i6 Metal
Taag El Kobra
i7 Aether
Daimao
i8 Wood
Emperor Uda + Gladius Hispaniensis (free base attack on a weapon miss) — extra swings, and his /4/-reroll smooths the attack. Daimao: +1 Champion initiative for black/orange/purple/yellow Champions (Uda is black) and taxes earth/water enemies -1 init — a go-first edge. Al Asr Al Dhahabi sets a sword attack to /7/-/8/ for a reliable Gladius hit; Taag El Kobra crit denial.
Emperor Uda — Roll-Fix Sword (Zulfiqar/Al Asr)
Emperor Uda · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 0/4
Emperor Uda
i5
Zulfiqar
i6 Void
Al Asr Al Dhahabi
i6 Metal
Ars Adaptationis
i6 Fire
Yasakani no Magatama
i5 Earth
Emperor Uda rerolls each /4/ on his attack AND defense rolls — a built-in dice-smoothing Champion. Zulfiqar rerolls all /1/s on his weapon attacks (stacking the roll-fixing). Al Asr Al Dhahabi sets a sword attack to /7/ (or /8/ if earth/metal/void) for a near-guaranteed Zulfiqar hit; Ars Adaptationis +1 base ATK. Yasakani no Magatama: Uda is black (not aether/void/wood), so he gets its defense-d6 adjust (/1/ to /3/) rather than the full reroll. A consistency-stacked sword build.
▼—4 decks · aggressive
Musashi — Double Bokken ('Double in Paradise')
· User photo (June 2026)
aggressive▲ go-first 2/4
Bokken
i4 Water
Bokken
i4 Water
Kimono
i7 Water
Isis
i8 Fire
Musashi (two 1-handed swords) + Bokken (two may be used) = 2x Bokken. Each Bokken: miss -> free base attack. Isis +weapon ATK; Kimono Jump. Sacrifices special for 2nd weapon.
Musashi — Two Swords (Bokken + Wakizashi)
· User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Bokken
i4 Water
Wakizashi
i6 Fire
Kimono
i7 Water
Easter Island
i3 Earth
Musashi's two-1-handed-sword exemption running Bokken + Wakizashi (sacrifices the inspiration slot). Bokken makes a free base attack on a miss; Wakizashi counter-attacks whenever an enemy hits him with a weapon — and Musashi himself moves + gains +1 ATK on being hit, so he punishes attackers three ways. Kimono Jump mobility; Easter Island deploys center terrain to shape spacing. A counter-punch two-sword build.
Musashi — Two Swords (Crocea + Dojigiri)
· User photo (June 2026)
aggressive▲ go-first 2/4
Crocea Mors
i4 Wood
Dojigiri Yasutsuna
i5 Earth
Russkoye Prosveshieniye
i9 Wood
Zodog
i7 Wood
Musashi's two-1-handed-sword exemption running Crocea Mors + Dojigiri Yasutsuna (sacrifices the special slot). Crocea Mors depletes the defender's weapon on a hit (disarm); Dojigiri Yasutsuna reduces incoming damage by 1 (and the next damage too). Musashi himself moves + gains +1 ATK whenever an enemy hits him, so he keeps pressing. Russkoye init-9 go-first; Zodog reactive +1 DEF.
Musashi — Two Swords (Dojigiri + Gladius)
· User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 3/4
Dojigiri Yasutsuna
i5 Earth
Gladius Hispaniensis
i7 Void
Bucephalus
i8 Water
Qawqa A
i8 Metal
Musashi's two-1-handed-sword exemption running Dojigiri Yasutsuna + Gladius Hispaniensis (sacrifices the inspiration slot). Gladius makes a FREE base attack on a weapon miss — and Musashi himself moves + gains +1 ATK when an enemy hits him, so he's always pressing. Dojigiri reduces incoming damage by 1 (twice). Bucephalus repositions on initiative; Qawqa A reactive DEF.
▼Henry V4 decksinit 5 · 10 life · tempo/aggressive
Henry V — Disarm (Cat o' Nine Tails)
Henry V · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 3/4
Henry V
i5
Cat o' Nine Tails
i9 Void
Whakaza Tabda
i6 Wood
Shabdbhedi Baan
i8 Metal
Qawqa A
i8 Metal
Henry V Disarm shell with Cat o' Nine Tails (init-9 staple): depletes itself to deal 1 to an adjacent Champion that activates a Reveal power — punishes the reveal-heavy field. Whakaza init boost + Shabdbhedi 'set total to 10' guarantee the Disarm. Qawqa A DEF. Variant of the Pilum list.
Henry V — Disarm (Pilum/Shabdbhedi)
Henry V · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 3/4
Henry V
i5
Pilum
i8 Void
Whakaza Tabda
i6 Wood
Shabdbhedi Baan
i8 Metal
Qawqa A
i8 Metal
Henry V's Disarm (1 action: base attack, on hit deplete the defender's weapon) is a tempo-denial engine — strip their weapon, then Pilum further depletes a revealed shield. Whakaza Tabda +1/+2 init to Disarm first; Shabdbhedi Baan sets a total to 10 (guaranteed Disarm hit). Qawqa A reactive DEF.
Henry V — Disarm Value (Ars/Pilum)
Henry V · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 3/4
Henry V
i5
Pilum
i8 Void
Ars Adaptationis
i6 Fire
Manteio Ton Delfon
i7 Aether
Zodog
i7 Wood
Henry V Disarm + Pilum shield-strip, on a value/control package: Ars Adaptationis +1 base ATK (feeds the Disarm base attack); Manteio Ton Delfon defense reroll set to /8/ if he won init; Zodog reactive +1 DEF. Strip the opponent's weapon and shield while staying defensively sticky.
Henry V — Polearm Disarm (Ying Tie/Bucephalus)
Henry V · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 4/4
Henry V
i5
Ying Tie Chang Mao
i7 Fire
Bucephalus
i8 Water
Taag El Kobra
i7 Aether
Peykareh E Shapur Yekom
i7 Metal
Henry V with Ying Tie Chang Mao: rerolls a base attack and +1 ATK on it — a consistent Disarm base-attack hit. Bucephalus repositions on initiative (blue Henry moves up to 2). Taag El Kobra caps an enemy roll at /6/ (crit denial); Peykareh E Shapur Yekom inspiration buff. More aggressive Henry build.
▼Julius Caesar4 decksinit 5 · 10 life · defensive
Julius Caesar — Aura Value (Abingdon/Bab Khaybar)
Julius Caesar · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 1/4
Julius Caesar
i5
Abingdon Sword
i4 Fire
Jimal Majnunah
i4 Wood
Bab Khaybar
i5 Fire
Linothorax
i7 Void
Julius aura: enemies in his base attack grid lose -1 ATK/-1 DEF. Abingdon Sword: +weapon ATK + 1 damage while he has a revealed inspiration — Jimal Majnunah supplies that and React-drops a weapon-attacker -2 DEF. Bab Khaybar (shield) anti-cavalry ATK swing; Linothorax +2 DEF. A defensive value build that grinds behind the control aura.
Julius Caesar — Reroll/Mobility (Dory/Yatagarasu)
Julius Caesar · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 0/4
Julius Caesar
i5
Dory
i6 Water
Yasakani no Magatama
i5 Earth
Yatagarasu
i6 Void
Chang Cheng
i4 Earth
Control aura + reroll engine. Yasakani reroll feeds Yatagarasu (gain init when a reroll fires). Julius is Yellow so Dory moves 2; Chang Cheng wall control (-1 DEF adj enemies).
Julius Caesar — Value (Abingdon/Doomsday)
Julius Caesar · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 2/4
Julius Caesar
i5
Abingdon Sword
i4 Fire
Manteio Ton Delfon
i7 Aether
Doomsday Book
i6 Void
Linothorax
i7 Void
Julius aura: enemies in his base grid lose -1 ATK/-1 DEF. Wood/Yellow value shell: Doomsday Book (earth/void/wood reroll + enemies -1 ATK) keys off Julius being wood; Manteio Ton Delfon rerolls a defense roll, set to /8/ if he won initiative; Abingdon Sword +weapon ATK with a revealed inspiration. Linothorax +2 DEF.
Julius Caesar — Value/Defense (Doomsday/Zerkalo)
Julius Caesar · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 1/4
Julius Caesar
i5
Abingdon Sword
i4 Fire
Zerkalo
i4 Wood
Yao Long
i7 Metal
Doomsday Book
i6 Void
Leans on Julius = Wood (Doomsday Book reroll requires earth/void/wood) + Yellow (Zerkalo 'choose both' = +1 DEF AND +1 life). Yao Long rainbow +1 ATK; Abingdon +ATK w/ inspiration.
▼Olivier Levasseur4 decksinit 6 · 10 life · aggressive
Olivier Levasseur — Corner Crit (Hadrian's Wall)
Olivier Levasseur · init 6 · 10 life · User photo (June 2026)
aggressive▲ go-first 2/4
Olivier Levasseur
i6
Slonovye Pistolety
i5 Aether
Tunik E Kaviri
i7 Wood
Bayeux Tapestry
i7 Aether
Hadrian's Wall
i6 Wood
Pistols + terrain: Hadrian's Wall to wall off/corner the arena; Tunik E Kaviri + Bayeux Tapestry both push initiative (go-first to crit first).
Olivier Levasseur — Corner Crit (Kimono)
Olivier Levasseur · init 6 · 10 life · User photo (June 2026)
aggressive▲ go-first 1/4
Olivier Levasseur
i6
Slonovye Pistolety
i5 Aether
Kimono
i7 Water
Samyogita
i6 Void
Ars Adaptationis
i6 Fire
Core Olivier engine: Push -> corner; Slonovye Pistolety +1 in corners; Ars Adaptationis +1 base ATK & +1 to Aether pistols; Samyogita forces enemy move + grants Gold Olivier a bonus action. Kimono = Jump mobility.
Olivier Levasseur — Corner Crit (Shabdbhedi)
Olivier Levasseur · init 6 · 10 life · User photo (June 2026)
aggressive▲ go-first 1/4
Olivier Levasseur
i6
Slonovye Pistolety
i5 Aether
Mukhadhab Bil Hinna
i4 Fire
Samyogita
i6 Void
Shabdbhedi Baan
i8 Metal
Olivier core: Push moves the defender, Slonovye Pistolety gets +1 ATK against defenders in corner spaces — push them into a corner, then crit. Samyogita forces all enemies to move (sets up corners) and gives Gold Olivier a bonus action. Mukhadhab Bil Hinna armor combos move-2-and-attack; Shabdbhedi Baan sets a total to 10 for a guaranteed big hit.
Olivier Levasseur — Corner Crit (Taag El Kobra)
Olivier Levasseur · init 6 · 10 life · User photo (June 2026)
aggressive▲ go-first 1/4
Olivier Levasseur
i6
Slonovye Pistolety
i5 Aether
Taag El Kobra
i7 Aether
Samyogita
i6 Void
Ars Adaptationis
i6 Fire
Same core, armor swapped to Taag El Kobra (cap an enemy roll at /6/ — deny their crit). Pistols+Push corner-crit plan.
▼Peter the Great4 decksinit 5 · 10 life · aggressive/tempo
Peter the Great — Double Bokken (Arabian Horse)
Peter the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Peter the Great
i5
Bokken
i4 Water
Bokken
i4 Water
Arabian Horse
i7 Earth
Isis
i8 Fire
Peter the Great gains +1 ATK on an initiative WIN (or +1 DEF on a loss) — solid either way. Double Bokken (its own 'two may be used' exemption, sacrificing armor): each Bokken makes a free base attack on a miss. Arabian Horse also rewards init win/loss; Isis +1 weapon ATK per aether/void/water loadout card. Self-doubling swing aggro.
Peter the Great — Double Bokken (Isis/Zhong Mo)
Peter the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Peter the Great
i5
Bokken
i4 Water
Bokken
i4 Water
Isis
i8 Fire
Zhong Mo
i5 Aether
Peter double-Bokken variant sacrificing the special slot for armor: 2x Bokken (free base attack on miss) + Isis (+1 weapon ATK per aether/void/water card) + Zhong Mo (4th-slot-revealable, move + ATK). Peter's init-win +1 ATK fuels the Bokken swings.
Peter the Great — Grid Overlay (Arabian Horse)
Peter the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 3/4
Peter the Great
i5
Yu Chang Jian
i5 Wood
Arabian Horse
i7 Earth
Zodog
i7 Wood
Aries
i7 Void
Peter's green Yu Chang Jian grid-overlay attack, on a cavalry/buff package: Arabian Horse repositions on init win / +1 base ATK on loss; Aries earth/metal +1 base ATK (Peter is wood, so he instead gets +1 weapon ATK/+1 init); Zodog reactive DEF. More aggressive than the Yata grid build.
Peter the Great — Grid Overlay (Yu Chang Jian)
Peter the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Peter the Great
i5
Yu Chang Jian
i5 Wood
Jimal Majnunah
i4 Wood
Yata no Kagami
i4 Wood
Zodog
i7 Wood
Peter is green — Yu Chang Jian lets green/yellow Champions OVERLAY the weapon grid and base-attack grid to determine the result (a unique wide-grid attack). Yata no Kagami pulls an enemy into his grid + gives +1 ATK vs them. Jimal Majnunah React -2 DEF on attackers; Zodog reactive DEF. Grid-manipulation tempo.
▼Scipio Africanus4 decksinit 4 · 9 life · defensive
Scipio Africanus — Caliphates Shield
Scipio Africanus · init 4 · 9 life · User photo (June 2026)
defensive▲ go-first 1/4
Scipio Africanus
i4
Al Harbah
i7 Water
Bab Khaybar
i5 Fire
Taag Masr El Muwahhad
i3 Earth
Soyolon
i3 Earth
Scipio reroll core (Soyolon inspiration enables /8/-or-less). Anti-cavalry plan: Bab Khaybar gives +1 ATK against enemies WITHOUT a revealed cavalry card and -1 base ATK to them. Al Harbah polearm repositions one space on hit; Taag Masr El Muwahhad +1 DEF while Scipio hasn't moved (pairs with the stand-and-reroll plan).
Scipio Africanus — Cavalry (Asb-E Sefid)
Scipio Africanus · init 4 · 9 life · User photo (June 2026)
defensive▲ go-first 1/4
Scipio Africanus
i4
Khutga
i5 Earth
Asb-E Sefid
i7 Fire
Karrna Kavach
i6 Aether
Jimal Majnunah
i4 Wood
Scipio defense-reroll core (Jimal Majnunah inspiration enables the /8/-or-less reroll AND, as a React, drops a weapon-attacker -2 DEF). Cavalry tech: Khutga deals +1 damage with a revealed earth/metal cavalry card; Asb-E Sefid gives black/orange/purple/red Champions +2 ATK on reveal. Karrna Kavach +1/+2 DEF.
Scipio Africanus — Cavalry (Tian Ma push)
Scipio Africanus · init 4 · 9 life · User photo (June 2026)
defensive▲ go-first 0/4
Scipio Africanus
i4
Khutga
i5 Earth
Tian Ma
i4 Earth
Karrna Kavach
i6 Aether
Jimal Majnunah
i4 Wood
Same Scipio + Jimal Majnunah reroll/React shell as the Asb-E Sefid list, with Tian Ma swapped in: it's the earth/metal cavalry enabler for Khutga's +1 damage AND pushes a defender one space east/west on a weapon hit (board control). Karrna Kavach armor.
Scipio Africanus — Punish Defense (Bardysh)
Scipio Africanus · init 4 · 9 life · User photo (June 2026)
defensive▲ go-first 0/4
Scipio Africanus
i4
Bardysh
i5 Earth
Durga Dal
i4 Void
Stovepipe Hat
i4 Earth
Soyolon
i3 Earth
Scipio rerolls a defense roll of /6/ or less (/8/ or less with a revealed inspiration — Soyolon enables that). The build punishes whiffed attacks: Bardysh grants +2 ATK when an enemy MISSES with a weapon; Durga Dal reacts to a hit by cutting damage and dealing 1 back. Stovepipe Hat: Fear + situational +1 DEF. A grindy reroll-tank shell.
▼Spartacus4 decksinit 5 · 10 life · aggressive
Spartacus — 1H + Shield (Crocea/Bab Khaybar)
Spartacus · init 5 · 10 life · User photo (June 2026)
aggressive▲ go-first 2/4
Spartacus
i5
Crocea Mors
i4 Wood
Mantled Tunic
i8 Aether
Peykareh E Shapur Yekom
i7 Metal
Bab Khaybar
i5 Fire
Spartacus +1 ATK w/ 1H weapon (Crocea Mors) AND +1 DEF w/ shield — Bab Khaybar is a SHIELD subtype, so it doubles as the shield + its staple effect. Crocea Mors disarm.
Spartacus — 1H + Shield (Crocea/Yao Long)
Spartacus · init 5 · 10 life · User photo (June 2026)
aggressive▲ go-first 2/4
Spartacus
i5
Crocea Mors
i4 Wood
Bab Khaybar
i5 Fire
Yao Long
i7 Metal
Linothorax
i7 Void
Spartacus +1 ATK while he has a revealed 1-handed weapon (Crocea Mors) AND +1 DEF with a revealed shield — Bab Khaybar is a Shield subtype, so it satisfies the shield clause AND adds its anti-cavalry ATK swing. Yao Long: +1 base ATK per revealed loadout card (rainbow). Linothorax +2 DEF. Crocea Mors depletes the defender's loadout (disarm).
Spartacus — Disarm Gladiator (Crocea/Bab Khaybar)
Spartacus · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Spartacus
i5
Crocea Mors
i4 Wood
Bab Khaybar
i5 Fire
Peykareh E Shapur Yekom
i7 Metal
Qawqa A
i8 Metal
Spartacus +1 ATK (1-handed weapon = Crocea Mors) and +1 DEF (shield). Bab Khaybar is a Shield subtype, so it satisfies the shield clause AND adds its anti-cavalry swing (+1 ATK vs non-cavalry enemies, -1 to their base ATK). Crocea Mors disarms (deplete the defender's weapon on a hit). Peykareh E Shapur Yekom inspiration buff; Qawqa A reactive DEF. A disarm-aggro take on the gladiator shell (armor swapped vs the Mantled Tunic list).
Spartacus — Move-Strike Gladiator (Culina/Scutum)
Spartacus · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Spartacus
i5
Culina Cultro
i7 Metal
Scutum
i6 Void
Soyolon
i3 Earth
Zodog
i7 Wood
Spartacus gains +1 ATK with a revealed 1-handed weapon and +1 DEF with a revealed shield. Culina Cultro: +1 weapon ATK if he moved before attacking (a 1-handed utility weapon — feeds his ATK clause). Scutum (shield) satisfies his +1 DEF clause AND, once per round, punishes an enemy that moves into his grid for 1 (Spartacus is silver/metal, so it triggers). Soyolon +1 DEF; Zodog reactive +1 DEF. A move-and-strike gladiator.
▼Tokugawa Ieyasu4 decksinit 6 · 9 life · aggressive/tempo/defensive
Tokugawa Ieyasu — Free-Attack Swarm (Shamshir)
Tokugawa Ieyasu · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Tokugawa Ieyasu
i6
Shamshir E Akinaka
i5 Water
Arabian Horse
i7 Earth
Libertas
i4 Fire
Stovepipe Hat
i4 Earth
Tokugawa's once-per-turn defense reroll backs an aggressive multi-attack line. Shamshir E Akinaka ('two may be used') spends to make two free base attacks; Libertas Combo: move + base-attack each adjacent enemy — lots of extra swings. Arabian Horse repositions on an initiative win / +1 base ATK on a loss; Stovepipe Hat: Fear + end-of-round 1 damage. Swarm aggro with a defensive backstop.
Tokugawa Ieyasu — Hit-and-Run (Urumi/Chanakya)
Tokugawa Ieyasu · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 1/4
Tokugawa Ieyasu
i6
Urumi Talwar
i5 Wood
Arabian Horse
i7 Earth
Chanakya
i2 Void
Shishak
i3 Wood
Mobile reroll-tempo Tokugawa: Urumi Talwar costs 1 less action to attack once he's activated a power this turn; Chanakya Combo — move a space, base-attack, then move BACK (hit-and-run). Arabian Horse repositions on an initiative win; Shishak +2 DEF adjacent (water Tokugawa). Strike and slip back behind the defense reroll.
Tokugawa Ieyasu — Polearm (Ying Tie/Shishak)
Tokugawa Ieyasu · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Tokugawa Ieyasu
i6
Ying Tie Chang Mao
i7 Fire
Arabian Horse
i7 Earth
Libertas
i4 Fire
Shishak
i3 Wood
Tokugawa with Ying Tie Chang Mao (reroll a base attack + 1 ATK on it) — his reroll suite plus the polearm's own makes hits sticky. Libertas Combo multi-target base attacks; Arabian Horse cavalry repositioning. Shishak: +1 DEF while adjacent to a Champion, +2 if either is water — Tokugawa is blue/water, so it's +2. Reroll-backed aggro.
Tokugawa Ieyasu — Reroll Tank (Pilum/Bab Khaybar)
Tokugawa Ieyasu · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 3/4
Tokugawa Ieyasu
i6
Pilum
i8 Void
Manteio Ton Delfon
i7 Aether
Taag El Kobra
i7 Aether
Bab Khaybar
i5 Fire
Tokugawa Ieyasu rerolls his defense roll once per turn — a consistent defensive Champion. Manteio Ton Delfon stacks a SECOND defense reroll (set to /8/ if he won initiative). Anti-equipment reach: Pilum depletes a revealed shield + gives +1 base ATK; Bab Khaybar (shield) gives +1 ATK vs non-cavalry enemies and drops their base ATK; Taag El Kobra caps an enemy roll at /6/ (crit denial). A grindy reroll-tank.
▼Asano Naganori3 decksinit 5 · 9 life · tempo
Asano Naganori — 2W/2I (Crocea/Gladius disarm)
Asano Naganori · init 5 · 9 life · User photo (June 2026)
tempo▲ go-first 2/4
Asano Naganori
i5
Crocea Mors
i4 Wood
Gladius Hispaniensis
i7 Void
Doctrine of Lapse
i5 Fire
Russkoye Prosveshieniye
i9 Wood
Crocea Mors + Gladius both deplete/free-attack (weapon denial + economy). Doctrine of Lapse wins ties when behind; Russkoye go-first.
Asano Naganori — 2W/2I (Pilum/Kotegiri, high-init)
Asano Naganori · init 5 · 9 life · User photo (June 2026)
tempo▲ go-first 4/4
Asano Naganori
i5
Pilum
i8 Void
Kotegiri Masamune
i8 Water
Isis
i8 Fire
Russkoye Prosveshieniye
i9 Wood
All high initiative (8/8/8/9). Pilum shield-strip + Kotegiri move; Isis + Russkoye inspirations. Maximal go-first.
Asano Naganori — 2W/2I (Wakizashi/Shestopyor)
Asano Naganori · init 5 · 9 life · User photo (June 2026)
tempo▲ go-first 1/4
Asano Naganori
i5
Wakizashi
i6 Fire
Shestopyor
i5 Fire
Petrovskaya Revolyutsiya
i6 Earth
Russkoye Prosveshieniye
i9 Wood
Naganori exemption: 2 weapons + 2 inspirations, no armor/special. Wakizashi counter-attack + Shestopyor +2 ATK; Petrovskaya defensive reroll; Russkoye init-9 go-first.
▼Boudicca3 decksinit 5 · 9 life · aggressive
Boudicca — Cavalry Mobility (Culina/Jaysh)
Boudicca · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Boudicca
i5
Culina Cultro
i7 Metal
Jaysh Al Rashidin
i3 Earth
Aries
i7 Void
Tankard
i5 Void
Boudicca move-strike build leaning into movement: Culina Cultro gives +1 weapon ATK if she moved before attacking (she always moves to trigger her grid free-attack); Jaysh Al Rashidin grants an action when she moves 3+ spaces — chaining more moves/attacks. Aries earth +1 base ATK; Tankard lets her move through minion/terrain. Pure mobility aggro.
Boudicca — Move-and-Strike (Earth)
Boudicca · init 5 · 9 life · User photo (June 2026)
aggressive▲ go-first 2/4
Boudicca
i5
Culina Cultro
i7 Metal
Aries
i7 Void
Celtic War Chariot
i6 Earth
Naramiannik Husarski
i2 Metal
Boudicca makes a FREE base attack whenever she moves into an enemy's base-attack grid — a mobility-aggro engine. Culina Cultro: +1 ATK if she moved this round (always-on here). Aries: earth/metal Champions +1 base ATK (Boudicca is brown/earth). Celtic War Chariot: brown/green +1 base ATK/+1 DEF. Naramiannik Husarski armor.
Boudicca — Move-Strike Counter (Wakizashi)
Boudicca · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Boudicca
i5
Wakizashi
i6 Fire
Shapka Monomakha
i5 Wood
Celtic War Chariot
i6 Earth
Aries
i7 Void
Boudicca free-attacks on entering an enemy's grid; Wakizashi counter-attacks when she's hit by a weapon — so she punishes on both offense and defense. Shapka Monomakha: deplete to do something when an enemy moves adjacent (board punish). Celtic War Chariot: brown/green +1 base ATK/+1 DEF; Aries earth +1 base ATK. A mobile counter-aggro brown build.
▼Lagertha3 decksinit 4 · 10 life · defensive
Lagertha — Brown/Cyan Reduction (Jian/Aries)
Lagertha · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Lagertha
i4
Jian
i7 Earth
Sudebnik
i5 Earth
Aries
i7 Void
Annulus Sigilli
i5 Wood
Variant of the Lagertha/Jian shell (vs the Manteio/Linothorax one): Jian reduces the defender's weapon damage by 1 (she's cyan) on top of her own reduction. Sudebnik lifegain on a 11/12 defense total; Aries fire/wood buff; Annulus Sigilli +1 DEF or move. Tests Aries+Annulus over Manteio+Linothorax.
Lagertha — Damage Reduction (Dory/Lawhat)
Lagertha · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 1/4
Lagertha
i4
Dory
i6 Water
Lawhat Narmer
i5 Aether
Soyolon
i3 Earth
Qawqa A
i8 Metal
Lagertha damage-reduction tank (-1, -2 vs metal). Dory: hits move her a space (up to 2 since she's cyan) for kiting. Lawhat Narmer sets her defense roll to /7/ (a reliable block to stack with her reduction). Soyolon +1 DEF; Qawqa A reactive DEF. A mobile mitigation wall.
Lagertha — Damage Reduction (Jian)
Lagertha · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 3/4
Lagertha
i4
Jian
i7 Earth
Sudebnik
i5 Earth
Manteio Ton Delfon
i7 Aether
Linothorax
i7 Void
Lagertha reduces weapon damage taken by 1 (by 2 vs metal weapons) — a dedicated tank. Jian: brown/cyan Champions reduce the defender's weapon damage by 1 (Lagertha is cyan) — stacks more damage denial. Sudebnik: React-spend to gain 2 life when her defense total is 11/12. Manteio defense reroll; Linothorax +2 DEF. A grindy damage-mitigation pile.
▼Leonidas I3 decksinit 4 · 10 life · aggressive/defensive
Leonidas I — Corner Shots (Slonovye/Taag)
Leonidas I · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Leonidas I
i4
Slonovye Pistolety
i5 Aether
Chang Cheng
i4 Earth
Jimal Majnunah
i4 Wood
Taag El Kobra
i7 Aether
Leonidas' no-dodge attacks pair with Slonovye Pistolety corner shots (+1 ATK in corners) — Chang Cheng's wall helps pin enemies into corners. Jimal Majnunah React -2 DEF on weapon-attackers; Taag El Kobra caps an enemy roll at /6/ (crit denial). His un-rerollable clause makes the pistol hits stick.
Leonidas I — Phalanx Control (Dory/Chang Cheng)
Leonidas I · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 0/4
Leonidas I
i4
Dory
i6 Water
Chang Cheng
i4 Earth
Soyolon
i3 Earth
Naramiannik Husarski
i2 Metal
Leonidas I makes enemy defense rolls un-adjustable/un-rerollable when he attacks — so his hits can't be dodged by dice-control (strong vs reroll-heavy meta). Dory moves him up to 2 (he's brown). Chang Cheng wall control; Soyolon +1 DEF; Naramiannik Husarski element DEF-drop. A grinding phalanx tank.
Leonidas I — Polearm (Dory/Celtic Chariot)
Leonidas I · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Leonidas I
i4
Dory
i6 Water
Celtic War Chariot
i6 Earth
Jimal Majnunah
i4 Wood
Taag El Kobra
i7 Aether
Leonidas (brown) with Celtic War Chariot — brown/green get +1 base ATK/+1 DEF and the chariot taxes non-earth/non-wood enemies. Dory moves him up to 2 on a hit. Jimal Majnunah React; Taag El Kobra crit-denial. His no-adjust/no-reroll attack clause makes the chariot-buffed hits reliable.
▼Themistocles3 decksinit 6 · 9 life · aggressive/tempo
Themistocles — Combo Poison (Kusanagi)
Themistocles · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Themistocles
i6
Kusanagi no Tsurugi
i7 Void
Libertas
i4 Fire
Ars Adaptationis
i6 Fire
Qawqa A
i8 Metal
Themistocles init bomb + a Combo engine: Libertas (Combo - spend 1 action: move a space, then base-attack each adjacent enemy) provides the Combo power that Kusanagi no Tsurugi keys off (poison-spend: deal 2 to an enemy hit by a Combo/Disarm). Ars Adaptationis +1 base ATK; Qawqa A reactive DEF. Go-first into a multi-target Combo.
Themistocles — Corner Pistols (Chang Cheng)
Themistocles · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Themistocles
i6
Slonovye Pistolety
i5 Aether
Chang Cheng
i4 Earth
Zodog
i7 Wood
Aries
i7 Void
Themistocles' free placement (round zero) lets him set up the corner-shot plan immediately: Slonovye Pistolety +1 ATK vs defenders in corner spaces. Chang Cheng wall deploy shapes the board (enemies -1 DEF / allies +1 DEF). Aries: fire/wood +1 weapon ATK/+1 init — Themistocles is red/fire, so he takes the weapon buff. Zodog reactive +1 DEF.
Themistocles — Init Bomb (Tribuneccia Rage)
Themistocles · init 6 · 9 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 2/4
Themistocles
i6
Urumi Talwar
i5 Wood
Bayeux Tapestry
i7 Aether
Tribuneccia Potestas
i7 Fire
Zhong Mo
i5 Aether
Themistocles gains +3 initiative during round zero and free-places himself anywhere — a massive go-first/positioning Champion. Bayeux Tapestry pushes init further (or heals). Tribuneccia Potestas (Rage): his next attack gains +1 ATK per damage he took from weapon attacks this round — a counter-punch payoff. Urumi Talwar -1 action after a power; Zhong Mo armor.
▼Thutmose III3 decksinit 5 · 10 life · aggressive/defensive
Thutmose III — Black Aggro (Pugio/Khalanga)
Thutmose III · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Thutmose III
i5
Pugio
i6 Void
Khalanga
i4 Void
Asb-E Sefid
i7 Fire
Dira Bronzi Harshafi
i3 Aether
Black-Champion aggro Thutmose: Pugio gives black/gold/pink Champions +1 ATK; Khalanga: when a black/pink Champion hits with a weapon, its next attack gains +1 ATK per damage dealt (snowball). Asb-E Sefid: black/orange/purple/red +2 ATK on reveal. Dira Bronzi Harshafi armor (adjusts a black/pink/purple/white defense d6 by +2). Poster noted Ars Adaptationis as the alternate special to Asb-E Sefid.
Thutmose III — Doubles Engine (Neyzeh/Thermopylae)
Thutmose III · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 1/4
Thutmose III
i5
Neyzeh E Motadel Zarin
i6 Void
Thermopylae
i5 Metal
Shabdbhedi Baan
i8 Metal
Zereh E Falsdar
i4 Aether
Doubles-matters Thutmose: he spends tokens on defense-roll doubles to deal 1 back, and Neyzeh E Motadel Zarin gives +1 ATK when his ATTACK rolls doubles too — the whole deck wants doubles. Thermopylae: on a /1/ defense roll choose +1 ATK or +1 DEF (both on double /1/s). Shabdbhedi sets a total to 10; Zereh E Falsdar reactive armor.
Thutmose III — Token Counter (Pilum)
Thutmose III · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 3/4
Thutmose III
i5
Pilum
i8 Void
Daimao
i8 Wood
Manteio Ton Delfon
i7 Aether
Yasakani no Magatama
i5 Earth
Thutmose III starts with 2 tokens; on rolling doubles on defense he spends one to deal 1 to the attacker — a punishing defensive Champion that wants to be hit. Double defense-reroll shell (Manteio Ton Delfon + Yasakani no Magatama, both aether/void/wood rerolls) to manufacture those doubles. Daimao: +1 init if black/orange/purple/yellow (Thutmose is black). Pilum shield-strip.
▼Xerxes I3 decksinit 5 · 9 life · defensive/tempo
Xerxes I — Polearm Control (Gun/Gorin No Sho)
Xerxes I · init 5 · 9 life · User photo (June 2026)
defensive▲ go-first 1/4
Xerxes I
i5
Gun
i5 Water
Libertas
i4 Fire
Gorin No Sho
i6 Wood
Qawqa A
i8 Metal
Xerxes I (blue/water) grid-tax control. Gorin No Sho: water/wood Champions move a space and all non-water/non-wood enemies lose -2 ATK — Xerxes is water, so he softens the field while sidestepping. Gun: blue/grey Champions gain +1 ATK per move-action before attacking (Xerxes is grey) — his repositioning converts into weapon ATK. Libertas Combo multi-attack; Qawqa A reactive DEF.
Xerxes I — Sticky Grid Value (Embolon/Catherine)
Xerxes I · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 1/4
Xerxes I
i5
Embolon
i3 Water
Shapka Monomakha
i5 Wood
Catherine of Valois
i7 Water
Orden Nevskogonevnevsky
i2 Water
Xerxes I taxes attackers: enemies must spend 1 EXTRA action to attack from a space in his base attack grid — a positional speed bump. Embolon: if it's the first revealed card, it costs 1 less action to attack (Xerxes is grey, so Orden Nevskogonevnevsky's move can reposition for the grid). Catherine of Valois: while the attacker has 5+ life, crits against Xerxes deal only NORMAL damage (anti-burst). Shapka Monomakha punishes an enemy that moves adjacent. A grindy control tank.
Xerxes I — Three Kingdoms (Shu + Wei)
Xerxes I · init 5 · 9 life · User photo (June 2026)
tempo▲ go-first 2/4
Xerxes I
i5
Sarissa
i8 Water
Libertas
i4 Fire
Shu
i5 Fire
Wei
i7 Aether
Kingdoms exemption: 'up to three Kingdoms cards may be used,' so this runs TWO specials (Shu + Wei) in place of armor — each a Reveal that rotates all Champions to face a direction and grants +1 DEF (Shu) / +1 ATK (Wei). Xerxes' grid tax keeps enemies stuck where his Sarissa polearm (rotate after attacking) can keep facing them. Libertas Combo: move + base-attack each adjacent enemy. A rotation/positioning tempo build.
▼Abraham Lincoln2 decksinit 5 · 10 life · defensive
Abraham Lincoln — Counter-Punch (Ras Suljan)
Abraham Lincoln · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Abraham Lincoln
i5
Ras Suljan Narmer
i7 Void
Soyolon
i3 Earth
Shabdbhedi Baan
i8 Metal
Stovepipe Hat
i4 Earth
Abraham Lincoln makes a free base attack against any enemy that MISSES him — a counter-punch tank (pairs with high DEF to bait whiffs). Stovepipe Hat: Fear + end-of-round 1 damage; Soyolon +1 DEF. Ras Suljan Narmer rolls its attack first and +1 weapon ATK; Shabdbhedi Baan sets a total to 10 for a guaranteed swing.
Abraham Lincoln — Mongol Counter (Bokh/Wakizashi)
Abraham Lincoln · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 1/4
Abraham Lincoln
i5
Bokh
i6 Metal
Soyolon
i3 Earth
Wakizashi
i6 Fire
Zodog
i7 Wood
Builder's stated goal: 'just block, stun and counter.' Lincoln free-attacks any enemy that MISSES him; Wakizashi counter-attacks any enemy that HITS him with a weapon — so every incoming swing gets answered. Bokh: React-rolls to reduce a 2+ damage hit and knock the attacker prone (the stun/block piece, and Bokh is a Mongol Martial Art special). Soyolon +1 DEF; Zodog reactive +1 DEF. A pure counter-punch wall.
▼Oda Nobunaga2 decksinit 5 · 9 life · aggressive
Oda Nobunaga — Cavalry/Mobility (Jaysh/Pistols)
Oda Nobunaga · init 5 · 9 life · User photo (June 2026)
aggressive▲ go-first 1/4
Oda Nobunaga
i5
Slonovye Pistolety
i5 Aether
Du Jin Tie Jia
i7 Void
Whakaza Tabda
i6 Wood
Jaysh Al Rashidin
i3 Earth
Oda Combo (move 2 + attack) feeds Jaysh Al Rashidin (move 3+ = extra action). Whakaza +init; Du Jin Tie Jia anti-attack dice tech; pistols corner crit.
Oda Nobunaga — Combo Burst (Kotegiri/Musha)
Oda Nobunaga · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Oda Nobunaga
i5
Kotegiri Masamune
i8 Water
Musha Shugyo
i5 Fire
Shabdbhedi Baan
i8 Metal
Zhong Mo
i5 Aether
Oda Combo (1 action: move 2 + base attack) chains aggression; Musha Shugyo: attacking Champions gain +1 ATK and deal 1 extra damage this round (a global aggro pump that suits his repeated attacks). Kotegiri Masamune keeps him moving on misses; Shabdbhedi Baan sets a total to 10 for a guaranteed hit; Zhong Mo armor.
▼Qin Shi Huang2 decksinit 5 · 10 life · aggressive
Qin Shi Huang — 1H Aggro (Ras Suljan/Atum)
Qin Shi Huang · init 5 · 10 life · User photo (June 2026)
aggressive▲ go-first 2/4
Qin Shi Huang
i5
Ras Suljan Narmer
i7 Void
Qawqa A
i8 Metal
Atum
i6 Earth
Ars Adaptationis
i6 Fire
Qin +1 ATK with 1-handed weapons. Atum gives init for Bludgeon + Silver Qin. Ras Suljan rolls attack first; Ars Adaptationis +1 base ATK; Qawqa A reactive DEF.
Qin Shi Huang — Double Bokken (1H aggro)
Qin Shi Huang · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Qin Shi Huang
i5
Bokken
i4 Water
Bokken
i4 Water
Isis
i8 Fire
Zhong Mo
i5 Aether
Qin Shi Huang gains +1 weapon ATK with 1-handed weapons — Bokken is 1-handed, so BOTH copies get the buff. Double Bokken (free base attack on miss) + Isis weapon-ATK stacking + Zhong Mo. A purer 1-handed-aggro take on the double-Bokken combo than Musashi's.
▼Ramses II2 decksinit 5 · 10 life · aggressive
Ramses II — Rainbow (Yao Long stack)
Ramses II · init 5 · 10 life · User photo (June 2026)
aggressive▲ go-first 2/4
Ramses II
i5
Abingdon Sword
i4 Fire
Hu Pi Ma Ju
i8 Aether
Yao Long
i7 Metal
Hagar Rashid
i5 Water
Ramses + Yao Long both reward 4 different-element loadout cards (rainbow +1 ATK each). Alt weapon seen: Neyzeh E Motadel Zarin. Hagar Rashid burst special.
Ramses II — Rainbow (Ying Tie/Yata)
Ramses II · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 3/4
Ramses II
i5
Ying Tie Chang Mao
i7 Fire
Yao Long
i7 Metal
Kimono
i7 Water
Yata no Kagami
i4 Wood
Ramses II + Yao Long BOTH grant +1 ATK per loadout card showing a different element — this spread (Chinese weapon, Chinese insp, Japanese armor, Japanese special) is only moderately rainbow, but Ying Tie Chang Mao (reroll base + 1 ATK) and Yata no Kagami (pull an enemy into his grid + 1 ATK) add reach. Kimono jump mobility.
▼Skanderbeg2 decksinit 4 · 10 life · tempo/aggressive
Skanderbeg — Companion/Icon Scaling
Skanderbeg · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
tempo▲ go-first 3/4
Skanderbeg
i4
Cat o' Nine Tails
i9 Void
Chang Cheng
i4 Earth
Manteio Ton Delfon
i7 Aether
Tunik E Kaviri
i7 Wood
Skanderbeg gains +1 base ATK per revealed companion/icon card and +1 weapon ATK per minion in the Arena/his discard. Manteio Ton Delfon is an Icon (scales his ATK + defense reroll to /8/ on init win). Chang Cheng wall control; Tunik E Kaviri +2 init while a non-Champion card is in the Arena; Cat o' Nine Tails init-9 reveal-punisher.
Skanderbeg — Icon Scaling (Wakizashi/Bab Khaybar)
Skanderbeg · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Skanderbeg
i4
Wakizashi
i6 Fire
Bab Khaybar
i5 Fire
Manteio Ton Delfon
i7 Aether
El Taag El Azraq
i8 Water
Skanderbeg scales ATK off icon/companion cards — Manteio Ton Delfon (Icon) is the enabler again. Wakizashi counter-attacks when he's hit; Bab Khaybar anti-cavalry shield ATK swing; El Taag El Azraq rotates + +1 DEF if aether/metal. A more aggressive Skanderbeg than the Chang Cheng control build.
▼Agrippina the Younger1 deckinit 5 · 10 life · defensive
Agrippina the Younger — Grid Control
Agrippina the Younger · init 5 · 10 life · User photo (June 2026)
defensive▲ go-first 2/4
Agrippina the Younger
i5
Urumi Talwar
i5 Wood
Celtic War Chariot
i6 Earth
Russkoye Prosveshieniye
i9 Wood
Linothorax
i7 Void
Agrippina (Green/wood) spends a revealed earth/void/wood card to set ALL enemy attack grid values to -1 — a hard offensive shutdown. Celtic War Chariot feeds that (it's a wood-region special) AND, since Agrippina is green, gives +1 base ATK/+1 DEF. Russkoye init-9 go-first to land the lock first; Urumi Talwar -1 action after a power; Linothorax +2 DEF staple.
▼Alexander the Great1 deckinit 5 · 10 life · aggressive
Alexander the Great — Move-ATK Polearm (Gun)
Alexander the Great · init 5 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4
Alexander the Great
i5
Gun
i5 Water
Jaysh Al Rashidin
i3 Earth
Bucephalus
i8 Water
Zhong Mo
i5 Aether
Alexander moves diagonally (extra reach). Gun: when a blue/grey Champion spends actions to move, gain +1 ATK per move-action before attacking (Alexander is blue) — so his diagonal moves convert directly into weapon ATK. Bucephalus repositions on init; Jaysh Al Rashidin grants an action on a 3+ space move (fuels more Gun ATK). NOTE: pictured with TWO specials (Jaysh + Bucephalus) and no inspiration — Alexander has no exemption, so this is likely theorycraft / a card-options shot.
▼Alfred the Great1 deckinit 4 · 8 life · aggressive
Alfred the Great — Wide-Loadout Scaling (theorycraft)
Alfred the Great · init 4 · 8 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 1/4⚠ 8 life
Alfred the Great
i4
Yata no Kagami
i4 Wood
Musha Shugyo
i5 Fire
Cat o' Nine Tails
i9 Void
Zhong Mo
i5 Aether
Alfred the Great scales explosively: when he reveals an AETHER or FIRE inspiration card, he gains +1 base ATK per revealed card he has — a wide-loadout payoff. NOTE: the inspiration pictured is Musha Shugyo (a Japanese Event), so it's unclear it satisfies Alfred's aether/fire clause — read this as a theorycraft/options shot. Musha Shugyo itself pumps all attacking Champions +1 ATK/+1 damage; Yata no Kagami pulls an enemy into his grid + 1 ATK; Cat o' Nine Tails punishes Reveal powers; Zhong Mo armor.
▼Artaxerxes I1 deckinit 5 · 8 life · aggressive
Artaxerxes I — 3-Damage Crits (Shamshir)
Artaxerxes I · init 5 · 8 life · User photo (June 2026)
aggressive▲ go-first 1/4⚠ 8 life
Artaxerxes I
i5
Shamshir E Akinaka
i5 Water
Masallat Thutmose
i4 Aether
Entegham E Padarat
i7 Fire
Zhong Mo
i5 Aether
Artaxerxes' crits deal 3 damage (vs the usual doubling), so the whole deck manufactures crit chances. Shamshir E Akinaka spends to make two free base attacks (more dice = more doubles). Masallat Thutmose rerolls/adjusts a base attack d6 by +/-1 to hit a double; Entegham E Padarat: all Champions +1 base ATK/-1 DEF (a race buff). Zhong Mo armor with a 4th-slot move trick.
▼Ashoka the Great1 deckinit 6 · 10 life · aggressive
Ashoka the Great — Reroll Aggro (partial)
Ashoka the Great · init 6 · 10 life · User photo (June 2026)
aggressive▲ go-first 1/3
Ashoka the Great
i6
Nagamaki
i5 Water
Asb-E Sefid
i7 Fire
Hagar Rashid
i5 Water
PARTIAL CAPTURE — only 3 loadout cards were in the photo (weapon + two specials, no armor/inspiration shown), so the 4th card is unknown. Ashoka simply rerolls an attack roll (raw consistency). Nagamaki: spend on damage to make a free weapon attack. Asb-E Sefid: black/orange/purple/red +2 ATK (Ashoka is black). Hagar Rashid: every Champion makes a base attack then a weapon attack (a swingy mirror-burst special).
▼Emperor Wu of Han1 deckinit 6 · 10 life · aggressive
Emperor Wu of Han — Opening Nuke (Pilum/Nafthalini)
Emperor Wu of Han · init 6 · 10 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Emperor Wu of Han
i6
Pilum
i8 Void
Nafthalini Granata
i5 Void
Russkoye Prosveshieniye
i9 Wood
Zhong Mo
i5 Aether
Emperor Wu deals 1 to ALL enemies at the start of round 1 — a free opening tick (great vs go-wide/low-life fields). Nafthalini Granata: Save tokens then spend to deal 2 to an enemy in a /-/ grid space (more reach damage). Pilum shield-strip + buff; Russkoye init-9 go-first; Zhong Mo armor. A chip-damage aggro shell.
▼Khalid ibn al-Walid1 deckinit 5 · 9 life · tempo
Khalid ibn al-Walid — Aether Tempo
Khalid ibn al-Walid · init 5 · 9 life · User photo (June 2026)
tempo▲ go-first 1/4
Khalid ibn al-Walid
i5
Lobera
i3 Aether
Nakaz
i6 Fire
Taag El Kobra
i7 Aether
Unification of England
i5 Aether
Khalid's d6 'Heal' gives a life or an action every round (action-economy engine). Lobera (purple champ) strips a defender action on hit, compounding the tempo lead. Aether package: Nakaz makes an aether/void weapon attack; Unification of England gains +1 base ATK per revealed aether card. Taag El Kobra caps an enemy roll at /6/ to deny crits.
▼Khutulun1 deckinit 4 · 10 life · defensive
Khutulun — Cavalry Sticky-Zone (Khutga)
Khutulun · init 4 · 10 life · User photo — Discord theorycraft (June 2026)
defensive▲ go-first 2/4
Khutulun
i4
Arabian Horse
i7 Earth
Khutga
i5 Earth
Soyolon
i3 Earth
Zodog
i7 Wood
Khutulun is a board-control trap: enemies must spend 1 EXTRA action to leave any space in her base attack grid — and once per game, with a revealed cavalry card, she yanks an enemy adjacent to her. Arabian Horse supplies that cavalry tag (and repositions on an init win / +1 base ATK on a loss). Khutga: +1 damage with a revealed earth/metal cavalry card. Soyolon: +1 DEF plus a once-per-game 2-damage zap (Khutulun is brown/earth, so she qualifies). Zodog reactive +1 DEF. A Mongol cavalry sticky-zone build.
▼Liu Bang1 deckinit 5 · 9 life · aggressive
Liu Bang — Mobile Disarm (Crocea/Scutum)
Liu Bang · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 0/4
Liu Bang
i5
Crocea Mors
i4 Wood
Scutum
i6 Void
Soyolon
i3 Earth
Naramiannik Husarski
i2 Metal
Liu Bang moves up to a space on every weapon hit — a mobility engine. Crocea Mors disarms (deplete defender weapon) on those hits. Scutum: once per round, punish an enemy that moves into his grid (1 damage). Soyolon +1 DEF; Naramiannik Husarski element lifegain/DEF-drop. Mobile disarm-aggro.
▼Napoleon1 deckinit 5 · 5 life · aggressive
Napoleon — Minion Swarm (Dory/Ta Moko)
Napoleon · init 5 · 5 life · User photo (June 2026)
aggressive▲ go-first 1/4⚠ 5 life
Napoleon
i5
Dory
i6 Water
Shabdbhedi Baan
i8 Metal
Petrovskaya Revolyutsiya
i6 Earth
Ta Moko
i6 Fire
Napoleon's Deploy: each round he places up to three UNREVEALED loadout cards as 1-life minions adjacent to him, then moves/attacks with them using his base grid — a go-wide swarm Champion. Ta Moko: Reveal — minions gain +2 ATK (turns the token army lethal). Dory moves him on a hit (up to 2 since he's yellow); Shabdbhedi Baan sets a total to 10 for a guaranteed swing; Petrovskaya Revolyutsiya rerolls a defense roll when he's the lowest-life Champion (likely, while he spends cards as minions).
▼Philip II of Macedon1 deckinit 5 · 9 life · aggressive
Philip II of Macedon — 2-Cost Polearm
Philip II of Macedon · init 5 · 9 life · User photo (June 2026)
aggressive▲ go-first 3/4
Philip II of Macedon
i5
Yong Quan Shen Qiang
i6 Fire
Aries
i7 Void
Qawqa A
i8 Metal
Shabdbhedi Baan
i8 Metal
Philip spends 1 LESS action to attack with 2-cost weapons and gains +1 weapon ATK with 2-handed weapons — Yong Quan Shen Qiang (2-cost polearm) is the payoff, and it rerolls + deals +1 damage in round 1. Aries: fire/wood +1 weapon ATK/+1 init (Philip is red/fire). Shabdbhedi Baan sets a total to 10 (a guaranteed crit-tier swing); Qawqa A reactive +1 DEF.
▼Prithviraj Chauhan1 deckinit 5 · 9 life · aggressive
Prithviraj Chauhan — Grid Base-Attacks (Pistols)
Prithviraj Chauhan · init 5 · 9 life · User photo — Discord theorycraft (June 2026)
aggressive▲ go-first 2/4
Prithviraj Chauhan
i5
Slonovye Pistolety
i5 Aether
Easter Island
i3 Earth
Dhoti Sari
i7 Void
Yao Long
i7 Metal
Prithviraj may make base attacks from ANY of his revealed weapon's attack-grid spaces — so a wide weapon grid massively extends his base-attack reach. Slonovye Pistolety lends its grid (and +1 ATK in corners). Easter Island deploys center terrain to control spacing; Dhoti Sari multi-element DEF; Yao Long rainbow +1 ATK.